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Particle system is different in 4.0 then 3.5
Steps to reproduce : - download the attached package- open it in 3.5- drag the prefab into the scene and notice the particle system-... Read more
Z-axis reversal issue
I would very much like to hear from Unity officials as to why this issue occurs:http://forum.unity3d.com/threads/164144-FBX-coordina... Read more
WebPlayer stutter / lag on OS X browsers.
WebPlayer stutter / lag on OS X browsers. Repro Steps: 1. Install 4.1b2 webplayer2. Launch attached test build into Chrome3. Observe... Read more
Assets sub directory with chinese characters hangs the editor
1. Create a new project.2. Create a new sub folder with chinese character as its name in assets folder.3. Back to the Unity Editor, ... Read more
Padding is applied only to objects not charts
Lightmap padding is applied only to separate objects. Instead padding must be applied for every separate chart. In repro case sphere... Read more
Sometimes smooth polygons are treated as flat by Beast
Sometimes Beast starts to treat smooth geometry as flat faced. Read more
(Beast era)Shadow strength of the Light does not affect lightmaps
Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more
[TEST CASE] Artifacts in lightmaps on simple geometry
Strange light artifacts on pretty simple geometry:1) artifacts on almost flat geometry,2) note that almost identical geometry produc... Read more
Light leaks on the edges of lightmap charts
Light leaks on edges of chart borders polygons. Visible on low resolution Lightmaps. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset