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Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple t...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Tilemap”... Read more
A warning is thrown when binding to "ActionButton.clickable"
How to reproduce: Open the attached project “IN-117945” Open the “OutdoorsScene” In the Project window, open the “Assets/TestView” V... Read more
Halved refresh rate when unlocking a phone with optical fingerprint scan...
Steps to reproduce:1. Cap the Android device's refresh rate at 60Hz2. Enable unlocking the device with a fingerprint3. Open the proj... Read more
Crash with multiple StackTraces when building lighting in a Specific Scene
Seps to reproduce:1. Open the “user’s attached project”2. Open "The Final Problem" Scene3. Navigate to Window/Rendering/Lighting thr... Read more
[Mac][Metal] Failed assertion on validateCommonDrawErrors when Buffer is...
Reproduction steps: Open XCode on a macOS Apple Silicon machine (M1 or later) In the Menu bar, choose Debug -> Debug Executable C... Read more
"Blackboard" and "Graph Inspector" tooltips appear and flicker when resi...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "MySimpleGraph.cs" into the Project Go to A... Read more
[HierarchyV2] Missing visual feedback when dragging object from hierarch...
Steps to reproduce: Create new project Create empty object in scene Drag it over inspector Actual results: No indication that object... Read more
Crash in vk::OnscreenSwapChain::AcquireNextImage
Steps to reproduce: (No known steps to reproduce yet) Actual results: Crash in vk::OnscreenSwapChain::AcquireNextImage Expected resu... Read more
VFX Graph Documentation dropdown button does nothing when clicked on the...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.vi... Read more
EnterPlayModeOptions doesn't take effect if user manually modifies m_Ent...
Steps to reproduce: 1. Modify EditorSettings.asset, such that m_EnterPlayModeOptionsEnabled is equal to 02. Disable Domain Reload on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature