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Fixed
Fixed in 6000.4.4f1, 6000.5.0b4, 6000.6.0a3
Votes
3
Found in
6000.4.1f1
6000.5.0b2
6000.6.0a2
Issue ID
UUM-138488
Regression
No
Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple tiles from Tile Palette onto Tilemap
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Select the “Tilemap” GameObject in the Hierarchy window
4. Open the Tile Palette window (Window > 2D > Tile Palette)
5. Select the Paintbrush Tool in the Tile Palette window
6. Select multiple tiles from the palette
7. Click and drag on the Tilemap in the Scene view to fill an area
8. Observe the crash
Reproducible with: 6000.4.0f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: The issue could not be reproduced locally
First few lines of the stack trace:
0x00007FFDE20C35FC (Unity) PolygonCollider2D::CreatePolygonShapes
0x00007FFDE1F9B214 (Unity) TilemapCollider2D::PreparePolygonFromTile
0x00007FFDE1F9BD8A (Unity) TilemapCollider2D::ProcessTileChangeQueue
0x00007FFDE313A77B (Unity) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFDE3140B58 (Unity) LateBehaviourManager::Update
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Resolution Note:
Fixed in 6000.6.0a3
Resolution Note (fix version 6000.6.0a3):
Fixed in 6000.6.0a3
Resolution Note (fix version 6000.5.0b4):
Fixed in 6000.5.0b4
Resolution Note (fix version 6000.4.4f1):
Fix for this issue will be available on Unity 6000.4.4f1 and above