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Selected GameObjects are focused on when double-clicking the visiblity a...
How to reproduce:1. Create a new project2. Enable the new Hierarchy window in Edit -> Preferences -> General3. Select Main Cam... Read more
[Hierarchy V2] Search window in Query Builder mode becomes unresponsive ...
Steps to reproduce: Create a new project Right-click on the Hierarchy window tab Disable the Query Builder mode Enter the following ... Read more
Search query block sticks to cursor when dragged slightly and released i...
Steps to reproduce: Create a new project using Universal 3D template Open the Global Search Window (Ctrl+K) In the Search Field ente... Read more
Texture2D hash changes inside of an AssetBundle when rebuilding a Sprite...
How to reproduce:1. Open the attached “IN-137540“ project2. In the Editor, Build the Asset Bundle (Tools > Build AssetBundles)3. ... Read more
Animation window shows "No animatable object selected" when entering Pla...
Steps to reproduce: Open the attached "Animation.zip" project Make sure the Animation window is docked and active somewhere in the E... Read more
Game View and Frame Debugger output flicker when Frame Debugging is enab...
Steps to reproduce: Open the attached project Open the OutdoorsScene In the Frame Debugger window, enabled Frame Debugging Move the ... Read more
Hierarchy v2: scene nodes should not be filtered out when child nodes fo...
Steps to reproduce: Add cubes to a scene/multiple scenes make sure new hierarchy window is enabled search cube in hierarchy window s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS