Search Issue Tracker
GameObject becomes gray when using HDRP and STP together on macOS
Steps to reproduce:1. Open provided project “IN-135909”2. Enter Play mode3. Click toggle “STP Enabled” to enable STP4. Observe the G... Read more
“ArgumentException: Invalid double parameter.” error is thrown when Infi...
Steps to reproduce: Create a new Unity project using the Universal 3D template Navigate to Edit > Project Settings > Time Type... Read more
[Hierarchy V2] “ArgumentNullException: Value cannot be null.” errors are...
Reproduction steps:1. Create a new project and make sure that “Use new Hierarchy window” option is enabled (Edit > Preferences… &... Read more
Mipmap Limit Groups long names are not truncated when creating a new Mip...
Steps to reproduce: Create a new Unity project using the Universal 3D template Navigate to Edit > Project Settings > Quality C... Read more
“ArgumentNullException” error and “FocusController” warning are thrown i...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window and install Entities package3. In Hierarchy created New... Read more
Quality Settings Rendering warning helpbox text size is too large and in...
Steps to reproduce: Create a new Unity project using the Universal 3D template Navigate to Edit > Project Settings > Quality C... Read more
"Viewport Options" are not exposed in the Inspector when SVG is imported...
How to reproduce:1. Open the attached “IN-138246” project2. Select the “personsmall.svg” asset3. In the Inspector, switch the “Gener... Read more
"transform.position assign attempt for 'Seagull(Clone)' is not valid" er...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
Aniso Level still applies when Generate MipMap is disabled in Texture Im...
How to reproduce:1. Open the attached “IN-136862” project2. Open the scene “SampleScene”3. Select the “Brick_Copy” texture4. In Text... Read more
Camera target RenderTexture intermittently stops receiving Graphics.Draw...
How to reproduce:1. Open the attached “IN-136059” project2. Go to Assets → My → Scenes and open scene “scene01”3. Enter Play mode4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS