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Refreshing and docking issue
To reproduce the dock issue:- Make a view tab floating- Maximize the view so it covers one or more smaller docked tabs- Drag the flo... Read more
Playback volume on iPhone, mute issues when microphone starts
To reproduce:1. Open project CaptureScreen_22. Build and run for iPhone3. On iPhone playback volume is lowered when microphone is tu... Read more
Multi-object editing not supported for Audio Import Settings
To reproduce:- Open attached "AudioMultiEdit" package- Select 2 audio files in Project Browser- Observe that user can not change the... Read more
[Lightmapping] better error message for nothing to do in job
Steps to reproduce : - bake light probes and see the error : Something went wrong in the Beast lightmapper: Job Execution Failure - ... Read more
Animation editor is taking up 100% of one CPU core
Animation editor is taking up 100% of one CPU core I have this problem on multiple pc's with the same project.I've also tried it in ... Read more
Mesh has more materials (2) than subsets (1)
Would be nice if Unity select the offending mesh when we select the message on the console, otherwise there is no way to know which ... Read more
Application.targetFrameRate inconsistent with documentation
According to docs: "targetFrameRate is ignored in the editor". In practice:- it works in the editor as long as vsync is off- once se... Read more
When pitch is negative, AudioReverbZone is dependent on Play's offset value
To reproduce:1. Open attached project2. Play AudioReverbZoneBug scene3. Press T several times4. Notice that audio sounds differently... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor