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Instantiated Hinge Joint changes behaviour when saving and reloading pro...
Look the user's description and video. Open the "Main Scene", you should see an instantiated "Door", and hit play! Walk to the door,... Read more
Made a change to the script of a custom editor whilst an
1 Open scene WaypointsTest2 Choose path_1 in Hierarchy3 Open Editor/PMAM/WaypointEditor.cs and add add some log4 Save file and close... Read more
UNITY_EDITOR_WIN and UNITY_EDITOR_OSX missing from docs
Can you add please definitions : UNITY_EDITOR_WINUNITY_EDITOR_OSX Read more
UnityScript: Accessing an enum value via an instance causes crash
To reproduce:1. Open project SwitchBug2. Select "testScene"3. Select "testObject" workaround:Meanwhile, you can avoid this issue by ... Read more
Offensive Combat hangs in IE on Win Xp
Steps to reproduce : - go to www.offensivecombat.com- login with your information- press "Play Now" and notice that the game does no... Read more
The object picker defaults to "scene" when it shouldn't
To reproduce:1. Open the attached project and drop the prefab "Pointer" into a new scene2. Select the prefab instance and choose Tes... Read more
Project doesn't run properly after building it
1 Open scene testflash and press play2 Press Test (you will see 3 steps-labels)3 Build for flash, load and press Test - you will see... Read more
Audio (MPEG, streamed from disk) stutters when getting back to the game ...
To reproduce:1. Open project AudioBugs2. Build and run on iOS3. Press home4. Return to game Read more
Character Controller sets itself enabled on Stop() & Play
Steps to reproduce : - create a new scene and disable the default camera- add the first person controller to the scene- disable Char... Read more
When building to Flash, reflections appear stretched in the build
Steps to reproduce : - import the project attached- play the scene Courtyard- walk over to the Fountain ( drag mouse to change the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row