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Animation window icon does not properly change when the Editor theme is ...
Steps to reproduce: Create a new project using the Universal 3D template Make sure the Editor theme is set to Light Open the Animati... Read more
[iOS] High CPU load when device keyboard is open
How to reproduce:1. Open the attached "IN-134035" project2. Build for iOS3. Open the "Unity-iPhone.xcodeproj" in Xcode4. Build to a ... Read more
Slider/separator in the Animation window is not Light theme friendly whe...
Steps to reproduce: Create a new project using the Universal 3D template Make sure the Editor theme is set to Light Open the Animati... Read more
Selected Animation clip in the Animation window changes when the Domain ...
Steps to reproduce: Create a new project using the Universal 3D template Create a new Cube GameObject (GameObject > 3D Object >... Read more
Long Property names are not truncated in the Add Property dropdown in th...
Steps to reproduce: Create a new project using the Universal 3D template Import the provided script "RandomScript.cs" Create a new C... Read more
Context menu item checkmark updates only after reopening twice when usin...
How to reproduce:1. Open the attached “IN-130286_6_Test.zip” project2. Open the “SampleScene” scene (Assets/Repro3/SampleScene)3. Se... Read more
Crash on FindNearestVertex when objectsToSearch array contains a null tr...
How to reproduce:1. Open the attached “IN-134197” project2. Click on the Scene view3. Observe the crash Reproducible with: 2023.1.0a... Read more
The Editor freezes and a “OutOfMemoryExceotion” error is thrown when ent...
Steps to reproduce: Create a new Unity project using the Universal 2D template Create a new Auto Tile (Assets > Create > 2D &g... Read more
IPreprocessShaders data mismatches ShaderUtil data when PackageRequireme...
Reproduction steps:1. Open the attached project “ReproProject”2. Build a project using Build → Build Project - Process Test Shader3.... Read more
[HAL] Crash on MacOS at "block_merge_next" when cycling through all avai...
Reproduction steps:1. Add a command line argument “-showAudioFoundationUI”2. Open the attached project “ReproProject”3. Make sure th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS