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“InvalidOperationException” errors are thrown when building a new projec...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Build Profiles window (File > Build Profi... Read more
"Using int based drop handlers is deprecated. Please use EntityId based ...
Steps to reproduce: Open the linked Project Open any Scene and drag any Asset from the Project Browser into Scene View or the Hierar... Read more
No Reference Buttons are available for Rendering Debugger's Material and...
Steps to reproduce: Open any URP Project Navigate to Window > Analysis > Rendering Debugger Select the "Rendering" tab Observe... Read more
InvalidOperationException Error is thrown when Opening the Rendering Deb...
Steps to reproduce: Open any URP Project Navigate to Window > Analysis > Rendering Debugger Enter Play Mode Actual results: Er... Read more
[PA] Quick Fix in Summary panel does not fix all the sub items.
Steps to reproduce: Open the PA with SRP batcher disabled in the URP assets of quality Run the analysis See the issue URP : SRP batc... Read more
Memory related fields in the "WebAssembly Language Features" can be set ...
How to reproduce:1. Create a new Unity project2. In the Build Settings, switch to the "Web" Platform3. Go to Edit -> Project Sett... Read more
"GetControlID at event ValidateCommand returns a controlID different fro...
Steps to reproduce: Create a new project Universal 2D template Go to Assets > Create > 2D > Sprite Shape Profile Drag it to... Read more
"Failed to perform selection on text" error is thrown when focusing the...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Cube3. In the Inspector, under ... Read more
Too little validation messages in the "WebAssembly Language Features" Me...
How to reproduce:1. Create a new Unity project2. In the Build Settings, switch to the "Web" Platform3. Go to Edit -> Project Sett... Read more
Inconsistent "PhysicsCore" naming in the Project settings window
Steps to reproduce: Create a project Go to "Edit -> Project Settings" Select "PhysicsCore 2D" Open the "Select Physics Core Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS