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UIElements memory allocations grow when interacting with IMGUI custom Ed...
Reproduction steps:1. Open the attached project "ReproProj"2. In Project window click “/Assets/Plugins/Pixel Crushers/Dialogue Syste... Read more
"IndexOutOfRangeException" thrown when moving caret left at start of TMP...
How to reproduce:1. Open the attached “IN-133853” project2. Open the “SampleScene”3. Enter Play mode4. Click on the input field5. Ho... Read more
Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Ena...
How to reproduce:1. Create and open a new project2. Select the “PC_RPAsset” in Settings folder3. Go to Lightning section, change “Li... Read more
Project Browser Icons use the wrong Theme and Users are not shown any in...
Steps to reproduce: Open any Project Enter Play Mode Open the Preferences Window and go the the "General" tab Switch the "Editor The... Read more
Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a m...
How to reproduce:1. Open the attached “IN-133807” project2. Open the “test” scene3. Enter Play mode4. Observe the crash Reproducible... Read more
Hierarchy dropdown buttons cut off Layer and Tag names instead of trunca...
Steps to reproduce:1. Create new Unity project2. Right-click on the header of the Hierarchy Window3. Enable Layer Column4. Create a ... Read more
Items listed in the "Project Settings" and "Packages" sections are poorl...
Steps to reproduce: Create a new project Set Unity theme to "Light" Window > Analysis > Project Auditor Press the “Install rul... Read more
[GTK] Performing Undo after a Node was created as part of a Wire connect...
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Left-Click and Hold on the Wire connected to the OutT... Read more
Typing numbers in Matrix node’s numeric fields stretches Node
Steps to reproduce:1. Create new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> URP -> ... Read more
Highlights persist throughout Options Panels in the Rendering Debugger W...
Steps to reproduce: Create any Project Open the Rendering Debugger Window (Window > Analysis > Rendering Debugger) In the Mate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS