Search Issue Tracker
Pipes are not working for nested generators
DescriptionSending data via {{ProcessorInstance.Pipe}} in a nested generator throws an exception. Initial setup Download, unzip and ... Read more
Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Scrip...
Steps to reproduce:1. Create new Unity project2. Create new Scene in Project window (Create > Scene > Scene)3. Install Entitie... Read more
Localization Addressables can't find the path which contains character g...
Reproduction steps:1. Open the attached “IN-133671” project2. Select the “AddressableAssetsData/AddressableAssetSettings” Asset in t... Read more
Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> URP -> ... Read more
[GTK] Performing Undo Expand Node and Disconnect Wires operations in seq...
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Right-click on the "Sub" Local Subgraph Node Select t... Read more
"Failed to resolve" exception thrown when opening a specific project wit...
How to reproduce:1. Open the attached "IN-128440_Repro" project and observe the console Actual result: A "Processing assembly Librar... Read more
[GTK] Subgraph Tooltip displays the name of the Local Subgraph after it ...
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Right-click on the UniformNode and convert it into a ... Read more
[GTK] Graph Inspector still displays Asset Subgraph details after unpack...
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Select "Sub" Asset Subgraph Node In the Graph Inspect... Read more
[GTK] Asset Subgraph Icon does not change after unpacking it to a Local ...
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Select "Sub" Asset Subgraph Node Observe the Subgraph... Read more
Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws ...
Steps to reproduce:1. Create new Unity project2. Install Entities Graphics package via Package Manager3. Once installed, in Hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS