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Multiple errors on plugin import
Import the attached project and select any of the dlls in it. Notice that you get NullRefExceptions and"Exception: Failed to parse v... Read more
AssertionException: Expected: not null But was: null, when use Blend Tree
AssertionException: Expected: not null But was: null, when use Blend Tree 2) How can we reproduce it using the example you attached ... Read more
After Unity with "maximized on play" restart, it stays in same mode
1. Create new project2. Click "Maximize on Play" in game view3. Press play4. Close unity without saving5. Open project again6. Unity... Read more
Save Scene dialog shown when switching scenes in playmode
To Reproduce: 1. Open the 'scene1' in the attached project (or create a new project with two scenes). 2. Save 'scene1' scene and pla... Read more
Editor crashes when creating/duplicating/renaming big cubemaps
Steps to reproduce:1. Create a new project2. Import attached image 'ff01_00_Sun_Shore_16k' (or use any other big (at least 8k) image... Read more
The Particle system editor crashes when the renderer component is selected
Steps to repro:1. Create a particle system2. Select it, press "Open editor..." in the inspector view3. Make sure to undock it4. Sele... Read more
Clicking on a UI element and then using a navigation key deselects and r...
To reproduce:1. Open the attached project2. Open the SelectUIElementTest2.unity scene. Notice how the Knob UI element has its naviga... Read more
Null reference exception when clicking Fix Now on a material w/ cubemap
Steps to reproduce:1. Download and import the assets user attached (https://dl.dropboxusercontent.com/u/4946575/CubemapNullRef.zip)2... Read more
Errors on Unity startup when mesh is child of camera-space-canvas
To reproduce:1. Open attached project2. Open 123 scene3. Notice errors in console (if doesn't appear, close editor and open same pro... Read more
Shaders are unloaded after every asset bundle build
Shaders are unloaded after every asset bundle build, which may cause a long build time if a lot of bundles are being built Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor