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WebGL build problems with gamepad controls in different browsers
Open http://kaijukun.com/lab/webgl/dueland attach two gamepads to your OS.The controls are analog stick and A for shootingOn Windows... Read more
The InputField in the new UI makes new lines with Shift+Enter instead of...
To reproduce:1) Create new project2) Create GameObject->UI->InputField3) Press Play4) In order to make new lines in input fiel... Read more
When position value is set to a small number in Rect Transform, it is no...
1. Open the attached project2. Open "scene1" scene (It has Canvas, Button)3. Click on 'Button' in Hierarchy4. Note that the field 'P... Read more
Image effects on 480x800 Windows Phones cause image downscaling
To reproduce:1. Open repro.unitypackage2. Open scene test. It contains a 2d image, and a color correction image effect that can be e... Read more
Unity crashes if a method which has generic type overload is called
Steps to reproduce:1. Download attached project2. Open it.3. Click on menu "Crash?/Crash.". Unity crashes.The script contains:public... Read more
Custom cursor set in Player Settings overrides the default OSX cursor wh...
To Reproduce: 1. Load the attached project in OSX.2. Notice that for a short while, while loading, the mouse cursor is changed to th... Read more
The grid in 3d space is visible through the UI text and Canvas
To reproduce:1. Create new project2. Create UI Text game object3. Zoom in Text game object4. Notice that grid is visible through UI ... Read more
Implicit byte to int conversion doesn't work as expected in webGl
For example:byte c1 = 1;int c3 = c1 << 8, // c3 = 256 in Editor, but is 0 in WebGL buildint c4 = 1 << 8; // c4 = 256 bot... Read more
Vertical text is blurry. (example: Rect Transform anchor presets)
1. Open the attached project2. Open "testscene" scene (it has Canvas and Button)3. Select Button in Hierarchy4. Look at Inspector an... Read more
There is scenes in Build Settings that do not exist in project
To reproduce:1. Open attached project2. Open build settings3. Notice that there is bunch of scenes that don't exist in project Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS