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0
votes
By Design

Only one Game tab receives Keyboard input

Scene/Game View

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Aug 07, 2014

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Version/s: 4.5.3f2

Steps to reproduce:1. Download attached project.2. Click to focus on one Game tab, press any keyboard key, input will be shown as tr... Read more

0
votes
Won't Fix

Serialization doesn't work on a List of generic objects

Serialization

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Aug 07, 2014

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Version/s: 4.5.2f1

To Reproduce: Open the attached project, observe that 'public List<BaseItem<T>> PreparedItems;' from 'Custom List' scrip... Read more

0
votes
By Design

TextMesh front does not correspond with the "Forward" vector of the game...

Graphics - General

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Aug 07, 2014

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Version/s: 4.5.2f1

To reproduce:1. Create a TextMesh object2. Notice that the game objects Forward vector (blue arrow) faces the back of the text This ... Read more

0
votes
Fixed
0
votes
Fixed

Universal shader: incorrect shading of scaled in one dimension spheres/c...

Shaders

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Aug 06, 2014

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Version/s: 5.0.0a19

1) What happenedUniversal shader: incorrect shading of scaled in one dimension spheres/capsules 2) How can we reproduce it using the... Read more

0
votes
Fixed

Windows Standalone runs on left-most screen

Graphics - General

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Aug 06, 2014

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Version/s: 4.3.4f1

When running a Windows standalone, it starts up on the left-most screen. When setting it to full screen, it appears on the left-most... Read more

0
votes
Fixed

Can't drag Any State after maximizing/minimizing Animator window

Animation

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Aug 06, 2014

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Version/s: 4.5.2f1

To reproduce:1. Open attached project2. Open test scene3. Open animator window4. Press Shift and Space buttons to maximize animator ... Read more

0
votes
Fixed

Universal shader: Detail mask 'understands' only transparent areas of it...

Shaders

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Aug 06, 2014

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Version/s: 5.0.0a19

1) What happenedUniversal shader: Detail mask 'understands' only transparent areas of its texture 2) How can we reproduce it using t... Read more

0
votes
Fixed

GetComponents (with interface) does not work if the interface is specifi...

Scripting

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Aug 06, 2014

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Version/s:

var components = new List <Component>();t.GetComponents(typeof (ICanvasRaycastFilter), components); Will not return c++ object... Read more

0
votes
Not Reproducible

Rich text inside a UI.Text object sets the font size to 13 if the text i...

UI

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Aug 06, 2014

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Version/s: 4.6.0b15

To reproduce:1. Open attached project2. Open example scene Notice that rich text inside a UI.Text object sets the font size to 13 if... Read more

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