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0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Fixed

User gets "Sorry...that page seems to be missing" when click a help icon

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Jun 21, 2024

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Version/s: 6000.0.8f1

Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Create a build for the selected platform; Go to the "Pro... Read more

5
votes
Postponed

SceneManager.LoadSceneAsync freezes the editor when loading scenes with ...

Asset and Scene Management

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Jan 03, 2017

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Version/s: 5.6.0b3

Reproduction steps:1. Open the attached project2. Open the "Menu" scene3. Enter Play mode4. Press any of the buttons on the screen E... Read more

0
votes
Duplicate

[OSX] Selecting items from menu bar at launcher screen crashes editor

MacOS

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Oct 04, 2017

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Version/s: 2018.1.0a1

To reproduce:1. Open launcher2. In menu 'Unity' item select 'About Unity' or 'Preferences' Expected: these options should be disable... Read more

0
votes
Duplicate

First element of the List isn't reorderable and breaks the layout when u...

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Feb 07, 2024

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Version/s: 2021.3.35f1, 2022.3.19f1, 2023.2.10f1

How to reproduce:1. Open the “BugReport” project2. Open the “BugReport01” scene3. Select “Test01” GameObject in the Hierarchy4. Obse... Read more

0
votes
Fixed
0
votes
Won't Fix

Probe deduplication breaks for probes that are close

Progressive Lightmapper

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Jun 13, 2019

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Version/s: 2019.1

When adding dense light probes on a small object some of the probes disappear. Steps to reproduce:1. Download and open the attached ... Read more

1
votes
Won't Fix

Mask component doesn't add Image component in spite of dependency

UI

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May 02, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached project "scrollRectAndMask"2. Open "repro" scene3. Navigate Canvas>Panel>GameObject in hie... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

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Jul 30, 2015

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Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

2
votes
Won't Fix

[WP8.1] Material with high tiling values does not render its texture cor...

WP8.1

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Feb 21, 2015

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Version/s: 5.0.0f3

To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more

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