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10
votes
Fixed

[IL2CPP] Mathf.RoundToInt method doesn't work correctly

IL2CPP

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May 29, 2015

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Version/s: 4.6.4p2

To Reproduce: 1. Run the attached script with mono/il2ccpp2. Observe that IL2CPP returns incorrect values for: Mathf.RoundToInt(4.5f... Read more

0
votes
Fixed

[WebGL] Trying to access a non existing address via WWW.LoadFromCacheOrD...

WebGL

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May 29, 2015

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Version/s: 5.0.2p2

Reproduction steps:1. Open attached project2. Build scene "Test" for WebGL3. Run the game in Firefox, it will crash What I'm doing h... Read more

4
votes
Not Reproducible
0
votes
Fixed

ATC texture compression quality on OS X is worse than on Windows

Asset Import

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May 29, 2015

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Version/s: 5.1.0f2

Textures get corrupted when converted to ATC RGBA 8 bits format on the OS X Editor. This issue can’t reproduce on Windows. It seems ... Read more

0
votes
Not Reproducible

Astonishing MonoDevelop debugging crash

Scripting

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May 28, 2015

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Version/s: 5.0.1f1

Read more

0
votes
Postponed

[SurfaceShaders] Compiler crashes when too many closing braces present i...

Shaders

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May 28, 2015

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Version/s: 5.0.2p2

To Reproduce: 1. Open the attached project.2. Observe that when braces are mismatched instead of the syntax error message "Shader co... Read more

0
votes
Fixed
1
votes
Won't Fix

Sorting of layers depends on the viewing angle (in 3D scene)

2D

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May 28, 2015

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Version/s: 5.1.0f3

To reproduce:1. open attached project2. Open dirtyDirtyBugScene scene3. Make sure the scene is in 3D. Check that the hair of the gir... Read more

3
votes
Won't Fix

2D sprites are sorted differently in Scene view and game view

2D

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May 28, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open dirtyDirtyBugScene3. Observe Scene mode4. Switch to game viewExpected result: the views... Read more

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