Search Issue Tracker
Creating UI objects (Graphics) cause mutiple object instantiation
1. Open scene "Observation1/Scene".2. Select Canvas.3. Create UI text.4. Notice that another one is created in scene root node(paren... Read more
[Material] Draging material on object throws error
Draging material asset on object in scene view throws null reference exceptions. 1. Open scene "Test".2. Select material "New Materi... Read more
Deferred: AO texture not taken into account anymore in 5.2
1. Make a new project in 5.2.0a1; set deferred path2. Place an object, that uses the Standard shader and has an AO texture--or--Load... Read more
WebGL - Application.absoluteURL ends with \0 char
when running in WebGL, Application.absoluteURL ends with \0 char Read more
[WP8.1] Changing AntiAliasing settings causes crash
To reproduce:1. Open attached project.2. Build & run for WP8.13. The app crashes in about a second due to the fact that it's AA ... Read more
[AABB] error is given when object scale is 0
Steps to reproduce: 1. Open attached "AnimationCurveTest.zip" project2. Open "Scenes/scene1" scene3. Select "effect_anger_005 > e... Read more
[Mobile/Unlit] Lightmap decoding produces different color results on sta...
To reproduce:1. Open LightmapDecoding project2. Open scene Untitled - it has only white ambient baked3. Switch between standalone an... Read more
Configurable Joint Target Position & Target Velocity are Inverted
Steps to reproduce:1. Create a Capsule and place a configurable joint on it.2. In X,Y, and Z Drive, change the mode to Position and ... Read more
[Windows] standalone crashes on older NVIDIA drivers
Title owner upgraded project from 5.2.4 to 5.3.3p3. Users with older graphics cards (GeForce GTX 260) started to get crashes on Nvid... Read more
OnTriggerEnter/Stay callbacks when no collision is happening
How to reproduce: 1. Open scene Scenes/Voodoo House Trigger.unity2. Play the scene- Note that the console has log messages about OnC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS