Search Issue Tracker
[VR]Editor crashes when attempting to switch SteamVR games
1. Download and open the attached project2. Make sure VR is enabled in Player settings3. Enter Playmode4. Find the GameObject "Movea... Read more
Self-shadowing artefacts appear on players and editor
Steps to reproduce: 1. Open attached project2. Open scene test3. Notice artifacts visible on cube. You can select "Main Camera" and ... Read more
[Scene View][Realtime GI] Inconsistent Behaviour with Scene Visualizatio...
There are inconsistent behaviours with different scene visualization modes when auto mode is disabled. In UV Charts and Albedo scene... Read more
Crash in "ves_icall_System_Array_FastCopy" when switching scene after re...
Steps to reproduce:1. Open the project attached2. After a few seconds, terminal should be filled with 2-10 error messages:PPtr cast ... Read more
Custom global defines in mcs.rsp file aren't available in Visual Studio
Steps to reproduce:1. Open the project2. Notice there are no compiler errors3. Open NewBehaviourScript.cs with Visual Studio4. Notic... Read more
Incorrectly generated serialization code causes type mismatch with IL2CP...
Steps to reproduce:1) Open the latest attached project.2) Build for iOS.3) Deploy to a device. Error appears in Xcode:"Bulk_Assembly... Read more
AnimationClip from AssetBundle.Load does not change when the method Inst...
Reproduction steps:1. Open the attached project " AnimationClipFromAssetBundle.zip";2. Open the "TestScene" scene;3. Enter a play mo... Read more
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5. In 5.5 it takes ~1.5ms and in 5.6 it takes ~4.5ms. Reproduction steps: ... Read more
[Mixed Lights] Baked indirect portion of mixed light does not use near p...
Reproduction steps:1. Open project attached(Test.zip)2. Open scene "MixedSpotLight"3. Generate lighting. Expected result: There will... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal