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[VR]Editor crashes when attempting to switch SteamVR games

VR

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Feb 10, 2017

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Version/s: 5.5.0f3

1. Download and open the attached project2. Make sure VR is enabled in Player settings3. Enter Playmode4. Find the GameObject "Movea... Read more

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Self-shadowing artefacts appear on players and editor

Graphics - General

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Feb 14, 2017

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Version/s: 5.4.4p3

Steps to reproduce: 1. Open attached project2. Open scene test3. Notice artifacts visible on cube. You can select "Main Camera" and ... Read more

0
votes
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[Scene View][Realtime GI] Inconsistent Behaviour with Scene Visualizatio...

Progressive Lightmapper

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Feb 14, 2017

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Version/s: 5.6.0b8

There are inconsistent behaviours with different scene visualization modes when auto mode is disabled. In UV Charts and Albedo scene... Read more

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Crash in "ves_icall_System_Array_FastCopy" when switching scene after re...

Mono

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Feb 10, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open the project attached2. After a few seconds, terminal should be filled with 2-10 error messages:PPtr cast ... Read more

0
votes
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Custom global defines in mcs.rsp file aren't available in Visual Studio

CodeEditors

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Jan 27, 2017

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Version/s: 5.6.0b4

Steps to reproduce:1. Open the project2. Notice there are no compiler errors3. Open NewBehaviourScript.cs with Visual Studio4. Notic... Read more

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Incorrectly generated serialization code causes type mismatch with IL2CP...

Mono

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Feb 23, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1) Open the latest attached project.2) Build for iOS.3) Deploy to a device. Error appears in Xcode:"Bulk_Assembly... Read more

0
votes
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AnimationClip from AssetBundle.Load does not change when the method Inst...

Animation

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Mar 08, 2017

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Version/s: 5.5.1p3

Reproduction steps:1. Open the attached project " AnimationClipFromAssetBundle.zip";2. Open the "TestScene" scene;3. Enter a play mo... Read more

0
votes
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Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5

Physics

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Feb 07, 2017

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Version/s: 5.6.0b5

Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5. In 5.5 it takes ~1.5ms and in 5.6 it takes ~4.5ms. Reproduction steps: ... Read more

0
votes
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[Mixed Lights] Baked indirect portion of mixed light does not use near p...

Shadows/Lights

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Mar 21, 2017

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Version/s: 5.6.0f1

Reproduction steps:1. Open project attached(Test.zip)2. Open scene "MixedSpotLight"3. Generate lighting. Expected result: There will... Read more

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