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[URP] UniversalRenderPipeline.RenderSingleCamera method doesn't render U...
How to reproduce it: 1. Open the user's attached project "URP Reflective.zip" 2. Load the "Mirror" scene from Assets > AkilliMum > S... Read more
Crash on physx::Sc::ElementInteractionMarker::~ElementInteractionMarker ...
Reproduction steps: 1. Open the attached user's project and "SampleScene" scene 2. Enter play mode, then press ESC and exit the play... Read more
[Il2CPP] Crash on os_fault_with_payload when using the linq2db library
Reproduction steps: 1. Open the attached project "testUrpMysql.zip" 2. Change the Scripting API to IL2CPP (Edit -> Project Settings.... Read more
Crash on PAL_LocalIPC_IsConnected when IPC fails on launch
How to reproduce: 1. Open the project attached by the user from "Berat.zip" Expected result: When IPC fails to connect, should fall... Read more
Player lighting not generated when building the project using command line
How to reproduce: 1. Create a new project 2. Add a GameObject to the scene (e.g. Cube) 3. Go to File > Build Settings and press Add ... Read more
[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls
Reproduction steps: 1. Open the attached "ParticlesTrailSample" project 2. Open the "SampleScene" Scene 3. Open the Profiler window ... Read more
[M1] Crash when importing an image with Crunched compression
Reproduction steps: 1. Open the attached project "crunchTest" 2. If the crash does not occur, reimport the file "Assets/1138973.jpg"... Read more
[Android] Cache.expirationDelay does not remove expired Asset Bundles fr...
Steps to reproduce: 1. Open the attached project "TestForTrunk" 2. Build it to Android and run the app 3. Press the "Load Cube" butt... Read more
Redoing/undoing prefab variant with nested prefab creation creates an ov...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a Cube GO in the Hierarchy 3. Drag the Cube GO to Asse... Read more
Error appears in the Console when triggering a build from the compilatio...
How to reproduce: 1. Open the user's attached project 2. In the top bar menu select Support > Build Dev Player 3. Wait for the build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support