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Steps to reproduce:1. Create new Unity project2. Open Performance Markers window (Search) (Window > Analysis > Performance Mar... Read more
XR Plug-in Management: Help box UI issues — icon is not visible and link...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "XR Plug-in Management" item Observe the displ... Read more
XR Plug-in Management: Inconsistant "OpenXR" wording
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "XR Plug-in Management" item Observe how OpenX... Read more
Pixel height of a UGUI Image is not consistent when the parent Canvas Sc...
How to reproduce:1. Open the attached “IN-137181“ project2. Open the “ugui-pixel-perfect-scaling-bug“ scene3. In Game view, set the ... Read more
Crash on mono_jit_runtime_invoke when disabling the Debug Mode with the ...
How to reproduce:1. Create a new Unity project2. Install the "Code Coverage" package3. Go to Window -> Analysis -> Code Covera... Read more
Profiler's TImeline scrolling is way slower that other vertical scrollba...
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Profiler3. Enter the Play mode, record for some t... Read more
Probe placement fails when baking Adaptive Probe Volumes on Vulkan
Reproduction steps:1. Open the attached “IN-136557” project2. Open the “Scenes/SampleScene” Scene3. Open the Project Settings window... Read more
“None” text is bold and pixelated/low quality, and seems out of place in...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more
Profiler sorting icon in the Warnings sorting section has little to no s...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more
AssetBundles are compressed when they are under StreamingAssets using An...
Steps to reproduce:1. Create a new project2. Import the attached “IN-131695_AssetPackage.unitypackage“3. Create a folder called “Str... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS