Search Issue Tracker
Dynamic fonts are not properly generated on Snapdragon devices
Dynamic fonts are not properly generated on any Android device with a Qualcomm Snapdragon CPU. Tested device:LG Optimus Vu II (LG-F2... Read more
Delegate registered with RegisterLogCallback() is not fired after exitin...
RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API,... Read more
Calling "new TerrainData()" crashes Android application
The application crashes when the "new TerrainData()" is called. This is reproducible with Unity 4.1.3f3, 4.1.4f1 and 4.2.0b3. Terrai... Read more
"Switch to Component" link is missing
In the Reference manual the user can click on "Switch to Scripting" when looking at a page about a component. On the corresponding s... Read more
Drop Shadow doesn't work well for multiple shaped sprite renderer
1. import attached psd file 'Lillies' into scene2. select sprites/drop shadow for the file in the inspector3. observe how only some ... Read more
"Save" functionality works like"Save As" in Mono Develop
Steps to reproduce : - import the project attached to the case 543485- open the script CardDetails.cs in MD- make a modification and... Read more
The CG shader is being incorrectly compiled for Direct3D 9
Steps to reproduce : - import the project attached on both Windows and OSX- open the Main scene- press play and notice the differenc... Read more
Using EditorApplication.SaveScene with path will fail
Steps to reproduce : - import the project attached- go to Window > Test Save Bug- click on "Test Save Bug"- notice the error in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal