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Precision issue found in UnityUIE for texture sampling branching
I found a precision in the UIE_BRANCH() code path. Since the Texture index is a half, is it not always correctly forwarded as an exa... Read more
Blend Shape normals are incorrect for .fbx files when Normals are set to...
Unity calculates “deltaNormals[]” incorrectly when a mesh has imported normals and blend shapes, specifically with FBX-imported mode... Read more
[DirectX12] Crash on with multiple stack traces when rendering large Ter...
How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more
[Vulkan] Crash on with multiple stack traces when rendering large Terrai...
How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more
[DX12] Crash on with multiple stack traces when rendering large Terrain ...
How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more
[Vulkan] Crash on with multiple stack traces when rendering large Terrai...
How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more
WebGPU: ASTC texture mip levels are corrupt
Steps to reproduce: Open project, build for web Actual results: Cube is magenta where the texture mip level is > 0 Expected resul... Read more
FBX Exporter throws NullReferenceException when exporting prefab that ha...
Steps to reproduce:1. Open the attached “IN-125039”2. In the Project window, right-click the “Cube.prefab” asset3. Click on “Convert... Read more
ArgumentException error is thrown when using a specific layout
Steps to reproduce:1. Create and open a new project2. In the menu bar click (Layout → Load Layout from File…). and select the attach... Read more
'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
How to reproduce:1. Open the attached “bug-msaa.zip“ project2. Open the “SampleScene” scene3. In the Project tab, click on “Assets”4... Read more
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