Search Issue Tracker
"Failed seek file" error message when reimporting 3DS file.
"Failed seek file" error message when reimporting 3DS file. Repro Steps: 1. Launch 3.5b3 with attached project2. Open scene3. In pro... Read more
SystemLanguage.Hugarian is missing an "n
There is both a SystemLanguage.Hugarian and a SystemLanguage.Hungarian definition in our scripting API. If there's no specific reaso... Read more
ImportPackage doesn't work in Play mode
ImportPackage doesn't work in Play mode. It's ok if it doesn't work, but it should give a warning at least. Read more
Option-Command-W does not Close All windows
Option-Command-W does not Close All windows, as the menu name would suggest. Also, it is not disabled when no floating windows are p... Read more
Unity's special folders should all be documented and documented in one p...
It would be great if the documentation listed them all and explained their behaviours: AssetsEditorPluginsResourcesGizmosStreamingAs... Read more
Mouse Drag input not functioning correctly.
Mouse Drag input not functioning correctly. Repro Steps: 1. launch attached project into Unity 3.5b22. Open scene and hit play3. Try... Read more
SplashScreen setting is shared between iOS and Android
SplashScreen setting shared between iOS and Android and there is no way to set different images for iOS and Android. At least from m... Read more
Internal compiler error when using constructor with enum
Open the attached project in Unity. The only thing printed in the console is: "Internal compiler error. See the console log for more... Read more
Unity's AnimationCurve interpolation method creates glitches
Repro steps:- Open the attached project- Play Scene Test00 and Test01 and notice the 360 degrees looped animation is smooth- Play Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled