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[Android] Application.targetFrameRate changes after locking/unlocking th...
Reproduction steps:1. Open the attached project "FPSbug.zip"2. Build and run to Android device3. Observe the FPS counter in the top ... Read more
[Android][IL2CPP] Boxed integer is not equal to itself when project is b...
Reproduction steps:1. Open the attached user's project "Il2cppproj.zip"2. Go to Project settings > Player > Other settings and... Read more
[URP] [2D] Game view zooms in and out when moving cursor in the Inspector
Reproduction steps:1. Open the user's attached project2. Open the 'Scenes/NightGarden' Scene3. Enter Play Mode4. Select the 'Torch (... Read more
Crash on MediaEncoder_CUSTOM_Internal_AddFrame_Injected when pushing a f...
How to reproduce:1. Open the attached project from "MediaEncoderCrash.zip"2. Open Scene "SampleScene"3. Enter Play Mode and press th... Read more
[Vulkan] Considerable increase in memory over other Graphics APIs when u...
How to reproduce:1. Open the attached user's project 'VulkanMeshTest.zip'2. Build and Run the application on the Windows platform3. ... Read more
Lighting Override Mask not working when using multiple instances of Grad...
Reproduction steps:1. Create a new HDRP project2. Create a new scene, disable Directional Light and create a Plane3. Create 2 Empty ... Read more
Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex ...
Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex... Read more
Prefab Mode does not have Discard Changes like Scenes do
Right clicking on a Scene header in the Hierarchy allows the user to discard any unsaved changes to the scene. For consistency we sh... Read more
Build screen is not cleared when changing the aspect ratio on OpenGLCore...
How to reproduce:1. Open the user's attached project2. Build and Run the project (File -> Build and Run)3. In the running Build, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used