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Enum is named EditorSkin.Inspector and EditorSkin.Scene, and that it sho...
EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector) The behavior in all previous versions of Unity (returning the currently active... Read more
Snap To Grid doesn't work with sprites
Steps to reproduce : - create a new project- create a cube- hold ctrl and move it around and notice that it behaves according to the... Read more
The tooltip for Mecanim animation events show up behind the Revert/Apply...
Steps to reproduce : - import the Adam character- select Adam@Idle and expand the Events- add a new event- drag it on the timeline u... Read more
Editor Freezes when Importing .unitypackages with AudioClip
Steps to reproduce : - create a new project- sort the assets by audio clips- click to search on the Asset Store from the Project bro... Read more
Shader doesn't work on WinRT with camera set to DepthTextureMode.Depth
Repro Steps:1. Make a camera use the depth texture mode:Camera.main.depthTextureMode = DepthTextureMode.Depth; 2. Use the custom sha... Read more
Errors when applying an Avatar Mask
Steps to reproduce : - import the project attached- create a new animation controller- create a new layer- create a new avatar mask ... Read more
MissingReferenceException on undo for Material
- Open new project- Create a new Material (Context Menu -> Create -> Material)- Drag the material asset to an object in the Hi... Read more
CharacterController. Slope Limit is not precise
If difference between inclination angle of plane and Slope Limit is less then 0.7, then CharacterController still can climb it. In a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor