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None of the transition lines in the Animator are rendered
To reproduce:1. Open project Animator Controller Render Issue2. Open scene Ranch 1 stage 1 broken3. Select Adam - Hand Gun4. Open An... Read more
Selection is unusual when attempting to define sprite outside of texture...
Steps to reproduce : - create a new project- import a texture and convert it into a sprite- open the sprite editor- make a selection... Read more
Renaming an asset always selects the full asset name
User has included a video with the explanation.Does not seem to occur in hierarchy. Does not reproduce with Version 4.2.1f3 Read more
Windows Phone 8 player stutters every several seconds
The stuttering has been reduced. It's not possible to completely get rid of this effect because of Microsoft's .NET garbage collecto... Read more
[Curve Revamp] Animation rotation does not get saved if there is only on...
To reproduce:1. Open project "Papal Simulator 2014"2. Open scene bedroom3. Select GameObject "Pope"4. Open Animation window5. In the... Read more
Flicker when displaying the foliage of trees
Steps to reproduce : - import the project at Case 564368- open the scene Outland and notice the trees in the scene view Read more
Null ref exception in GetMaterialId() when combining for static batching
Happens when the first material in the materials array on a static renderer is not set. Read more
Windows x64 standalone build crashes when using MeshCollider.sharedMesh
To reproduce:1. Import unity_4_3_crash_win_64.unitypackage2. Open scene TestCrash3. Build&run a windows standalone for x644. Pre... Read more
Sound volume increases suddenly when doing screen capture on iOS
1. Run attached project on iOS2. Do Screen capture3. You will be able to see sound volume increases suddenly. Someone also wrote rel... Read more
Null coalescing operator does not work for the Transform component
Steps to reproduce : - import the project attached- open the scene- press play and notice the message in the console : Should not be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
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