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Crash on "core::vector<AssetReference, core::allocator<AssetReference, 0...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “AppodealDemoScene“2. In the Project window, delete the “Assets/P... Read more
Documentation Hyperlink in Package Manager for UPM Signatures leads to a...
Steps to reproduce: Open the attached Project Navigate to the Package Manager (Window > Package Management > Package Manager) ... Read more
"Could not invoke Color Picker for ShaderGraph" warning is thrown when c...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> Any Shader... Read more
Putting a long Snapshot name throws “PathTooLongException” error
Steps to reproduce:1. Create new Unity project2. Install Memory profiler package3. Open Memory profiler window4. Capture a new Snaps... Read more
Terrain Property icons blends in when selected in Animation window with ...
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create Terrain object (3D Object > Terrain)3. Open Animation... Read more
VFX Renderer properties in Animation window doesn’t use any icons
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create Visual Effect object (Visual Effects > Visual Effect)... Read more
Typos in VFX Learning Sample's Spawn Context and Orient Showcase pages
Steps to reproduce: Open the attached project Open HDRP_VFX_Learning_Templates Scene Select the Sample_Showcase object in the Hierar... Read more
VFX Learning Templates contains links to missing Manual Pages
Steps to reproduce: Open the attached project Open HDRP_VFX_Learning_Templates Scene Select the Sample_Showcase object in the Hierar... Read more
URP asset has no icon when creating a new URP asset and is not selected ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create any new URP asset (Assets > Rendering > ... Read more
OSX only: "EndLayoutGroup: BeginLayoutGroup must be called first." error...
Steps to reproduce: Create a new Unity project using the Universal 3D template Select any GameObject in the Hierarchy window Click o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS