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Crash when some components are visible in the hierarchy
To reproduce:1. Open attached project2. Open Biotechnology scene3. Unfold Biotechnology UGUI Controller4. Unfold Canvas5. Enter Play... Read more
GLSL fragment shader incorrectly tagged as a Fixed Function pipeline shader
To reproduce:1. Open the attached project2. Open scene3. Inspect the "New Sprite" GameObject4. Inspect the shaderExpected result: Th... Read more
Applying torque to a rigidbody2D, the centre of mass takes includes trig...
When applying a torque to a rigidbody2D, the centre of mass takes includes trigger colliders. In 3D trigger colliders are not includ... Read more
Shader.EnableKeyword & Shader.DisableKeyword are not documented
Steps to reproduce : - open the documentation- search for Shader.EnableKeyword and notice that Material.EnableKeywordSwitch is found Read more
Text on Web Player Settings, Resolution and Presentation, are cut off
Text on Web Player Settings, Resolution and Presentation, are cut off. Please see attached screen shot for details Webplayer support... Read more
page under wrong section
-repro:--go to Documentation/html/en/Manual/OptimizeForIntegratedCards.html--NOTICE that it is listed under the Flash section while ... Read more
broken link in flash docs
-repro:--go to /Documentation/html/en/Manual/flash-gettingstarted.html--click "Scripting Reference: ActionScript" at the bottom--NOT... Read more
Deleted folders get recreated if their meta files are not deleted
To reproduce:1. Create a new project2. Switch the Version control to visible Meta Files3. Create a folder in the project4. Open your... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
- Inconsistent value calculations between Operating Systems when casting rigidbody.transform.localScale = Vector3.zero
- Last Prefab changes are reverted when tests on EditMode are executed while Prefab mode is open
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified