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GfxDevice::UpdateBufferRanges when running UIBuilder tests
Steps to reproduce: Open UIBuilder tests Run ViewportToolbarTests Actual results: On some machines, we get an assert failure such as... Read more
A different Font Asset is applied when the original Font Asset is delete...
How to reproduce: 1. Open the project "IN-97269_FontAssetReassignment"2. In the Project window, open "buttons.uxml"3. In the UI Buil... Read more
Crash on D3D12GetInterface or freeze in Player built with Direct3D12 whe...
Reproduction steps:1. Open the attached “repro_IN-96085“ project2. Open the “Assets/ResourcesStatic/Scenes/StartScene.unity“ Scene3.... Read more
Crash on mono_custom_attrs_from_class_checked when metadata files are mi...
Reproduction steps:1. Create a new project with any template or open an existing project2. Observe the Editor crash or “{{error CS00... Read more
[APV] Baking Set-Default.CellProbeOcclusionData.bytes does not exist War...
Steps to reproduce: Open the attached project Open the OutdoorsScene Open the Lighting window Click Generate Lighting Actual results... Read more
[MacOS] Crash on "SerializedObject::ApplyModifiedPropertiesWithoutUndo()...
How to reproduce:1. Create a new project (Empty URP template)2. Open the Project Settings window (Edit → Project Settings)3. Open th... Read more
"Font Asset Creator - Error Code [Invalid_File]..." error message is dis...
Reproduction steps:1. Open the attached “TMProBoldBug.zip” project2. Select the “Assets/TextMesh Pro/Resources/Fonts & Materials... Read more
Data Bindings are lost when UIElements are reparented without a delay
How to reproduce:1. Open attached “IN-97312” project2. Open the “SampleScene”3. Select “UIDocument” in the Hierarchy4. In the Inspec... Read more
Crash on mono_jit_runtime_invoke when implementing a generic interface a...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode Repr... Read more
Crash on StringToIntCheckedUInt8 when opening a specific Scene
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/GorillaTag/Shared/Scenes/GorillaTag.unity“ Scene Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor