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GLES3 graphics level does not work with image effects
When image effects are used in the scene and the "Automatic" or "Force OpenGL ES 3.0" graphics level is selected, then only the blac... Read more
SystemInfo.deviceType returns Desktop on WP8.1 device
In contrary to Windows Phone 8, which returns Handheld. Read more
Broken prefab crashes when undo any edits on it
1. Open attached project2. Open scene "Test Map"3. Select object "Player" in hierarchy4. Edit "Player" object(e.g. move it somewhere... Read more
Unity crash when scene is loaded with specific prefab order
1. Open attached project2. Open scene "Test"3. Unity will crash or 1. Create new project2. Create prefab with 2 childs and create an... Read more
Handheld class is not available in Windows Store Apps platform
Steps to reproduce:1. Download attached project or create a project which uses Handheld class.2. Build it to a folder. Exception wil... Read more
SystemInfo.supportsLocationService is False on Windows Phone
Steps to reproduce:1. Download attached project2. Deploy it to Windows Phone 8.1. Either if you allow Location service or not, Syste... Read more
AssetBundle.Unload(false) shouldn't be called when forcing OpenGL
To reproduce:1) Open up the attached project2) Build the "Main" scene with "Development build" option checked on a Windows standalon... Read more
Cannot set Flexible Width in Layout Element Component
Steps to reproduce : - create a new project- create three buttons and parent them as children to an Empty Game Object with a Vertica... Read more
Cannot set Preferred Width in the Layout Element Component
Steps to reproduce : - create a new project- create three buttons and parent them as children to an Empty Game Object with a Vertica... Read more
Inspecting the Mesh Data on a baked Nav Mesh asset reveals huge arrays, ...
Unity freezes for 5-15 seconds when trying to inspect baked Nav Mesh asset's Mesh Data. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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