Search Issue Tracker
[Installer] [Facebook] "Facebook Gameroom" tickbox in download assistant...
To reproduce:1) Launch Download Assistant2) Go to a step like in screenshot - https://puu.sh/uLl2Y/d80bede66f.png3) Try unticking Fa... Read more
[Linux Editor] Some binaries in Unity directory contain unnecessary rpaths
When binaries in Unity installation directory are checked for their rpaths, some of them return unnecessary paths. For example:file:... Read more
Unity crashes in <physx::Sc::Scene::release>, because the mesh bounds d...
Reproduction steps:1. Create the new project;2. Create Empty GameObject and add Cloth component;3. Change Mesh to Plane and turn off... Read more
[Linux] Builds with custom cursor also display system cursor if the buil...
When building a Linux standalone build from Windows, if a custom cursor is used, the default system cursor is visible as well. Repro... Read more
Unity crashes when changing canvas layer in script
Steps to reproduce:1. Download 886538_repro.zip and open "start" scene2. Press play. Results: Unity crashes when changing instantiat... Read more
Entering play mode causes 'MemoryStream is corrupted' error
Entering play mode causes MemoryStream is corrupted' error leading to force quit. To reproduce: 1. Open the project.2. In the projec... Read more
Gradle build with UI elements added inside Android Studio are not drawn
Reproduction steps:1) Create new project2) Export empty project with Gradle build-- There are some changes which have to be done to ... Read more
Editor crashes when a specific scene is played/stopped multiple times us...
To reproduce:1. Open project2. Play/stop scene multiple times using CTRL+P until editor will crash (easiest to reproduce on 2017.1.0... Read more
Asset bundle audio play cause FMOD resource not found error when second ...
How to reproduce:1. Open "FMODBUGPROJECTV2.zip " project from owncloud2. Go to Tools -> AssetBundles and disable Simulate Asset B... Read more
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5. In 5.5 it takes ~1.5ms and in 5.6 it takes ~4.5ms. Reproduction steps: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code