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[Vulkan] Release memory after deleting image
http://supportstats.hq.unity3d.com/history.php?tid=1656759 We are releasing allocated memory for an Image before deleting the image.... Read more
Decompressing a DeflateStream under IL2CPP misses a few bytes
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Build And Run the proje... Read more
Referred style sheet stays dirty after saving when using the UIBuilder
Repro steps:1. Import the attached UUM-49819-DirtyAssets.unitypackage2.2. Open Window->UI Toolkit->TestAssetDirty3. Save the s... Read more
The Height map Amplitude is not working when using HDRP/LayeredLit
How to reproduce:1. Open the attached project "HDRP-Outdoor-Sample.zip"2. Select Landscape>Plain01>Group57079 in the Hierarchy... Read more
Layer Lit: 4th layer not working
Reproduces on: 2021.3.43f1, 2022.3.46f1, 6000.0.19f1 The layer lit shader has an issue with the layer addition in case of a copy. st... Read more
Infinite inertial tensor rotation values are not discarded (both AB and RB)
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode and wai... Read more
Creating material variant produces errors if there is no Materials folder
Steps to reproduce:1. Open attached project "URPSprite.zip" and scene "SampleScene"2. In Hierarchy window, select SampleCharacter Ga... Read more
HLSL node breaks compilation
How to reproduce: Create a new graph and add it to the scene Add custom HLSL block to Update context Save graph Observe that vfx is ... Read more
Unity freezes when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the memory usage in Task Manager or Activity Monitor Expected resu... Read more
[MacOS] Invalid script warning in the Prefab Override dropdown gets cut off
Steps to reproduce: 1. Open the attached project2. Go to SampleScene.unity3. Select the Cube prefab in the Hierarchy4. Click on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used