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ArgumentOutOfRangeException errors are thrown in Console when changing t...
How to reproduce:1. Open the attached project ("GameViewTitleBug.zip")2. Execute the Window -> SetGameViewTitle menu item Expecte... Read more
Console logs more than one log for one prefab when building addressables
Reproduction steps:1. Open user attached project2. Click Window > Asset Management > Addressables > Groups3. In the opened ... Read more
[Android] InputSystem.EnhancedTouch misses touch Ended event when touch ...
How to reproduce:1. Download the attached project "MyInputTest.zip"2. Add "MyInputTest" Scene to build3. Build and Run on Android4. ... Read more
WNS push notifications via background task is not working when push noti...
How to reproduce:1. Open the attached project "UnityWNSDemo.zip"2. Build the project for UWP3. Open the built project with Visual St... Read more
[WebGL] Shader covers the whole scene when building on WebGL platform
Steps to reproduce:1. Open the user’s attached project2. Open Assets/Scene/SampleScene.unity3. Enter Play Mode4. Observe the Game vi... Read more
"Mouse.delta" returns zero when moving the cursor against the screen edg...
How to reproduce: Open the user-attached project (InputSystem MouseDelta Bug.rar) Open the SampleScene and enter Play Mode Make sure... Read more
Code is not executing correctly in static constructor when called from B...
Reproduction steps:1. Open the attached project2. Open the SampleScene.unity Scene located in the /Assets/Scenes folder3. Enter the ... Read more
Player Input Default Scheme gets changed from Gamepad to Keyboard&Mouse ...
Reproduction steps:1. Open the attached project2. Select the "Player" GameObject in the Hierarchy window3. Turn the Auto-Switch prop... Read more
[Android] GraphicBufferProducers count always increases after screen is ...
Note: This reproduces on Android phones, but customer is using a Quest 2, which is built on Android. Steps to reproduce:1. Open the ... Read more
New InputSystem does not register keyboard presses when build is embedde...
Reproduction steps: Open the user’s attached project “SlimEmbeddedUnityInputSystemTest” Build the project Download “EmbeddedUnityInp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled