Search Issue Tracker
Creation of LightingDataAsset blocks with modal window at the end of bake
To reproduce:1. Download project2. Open any scene3. Build lightingNotice that at the end of the build, a progress bar appears in the... Read more
GI Bake fails when not enough RAM
Bake fails with not enough RAM. The attached project was successfully baked on Zbignev's 32 GBs machine. Also it succeeded on OSX wi... Read more
[Editor] EditorUtility.DisplayCancelableProgressBar causes InvalidOperat...
Reproduction steps:1) Open "test" project;2) Open "BugReport" drop down menu located on the toolbar and select "Open Window";3) Once... Read more
ArgumentException error with delegates using public variables in switch ...
To reproduce:1. Open attached project2. Open "test" scene3. Open "testDelegate.cs" script4. Observe that in switch statement there i... Read more
Accessing variables in a static generic class nested inside a regular st...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Open script "Test.cs"4. Uncomment line 13: Debug.Log(StaticClass.... Read more
NetworkTransform sync Transform doesn't interpolate correctly
What happenedIf you setup NetworkTransform to sync the Transform, it doesn't smoothly interpolate. ---please see attached video in c... Read more
[Physics][Cloth] Cloth with capsule and sphere colliders crashes unity
Reproduction steps:1) Open "ClothCrash" project and make sure that you are in the "test" scene.2) Go into playmode and crash. Note:M... Read more
Assigning value type to multiple parameters in same line will crash Unity
Steps to reproduce: 1. Open attached project "MultiAssign.zip"2. Open scene "repro"3. Run scene and Unity freezes (sometimes crashes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal