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Lens Flare layer mask error when starting with 'Everything'
Reproduced on 4.2.0b1See user's description. 1 Open project2 Open Test scene-set the Light source > Lens Flare > Ignore Layers... Read more
Point lights fail to display properly on BB10
To reproduce: 1) Start project, view in editor player2) Look between sphere and cylinder - note the bright point light3) Deploy to B... Read more
Shuriken spawns cubes instead of Default-Particles
Shuriken spawns cubes instead of Default-Particles. To reproduce:- Open attached project and launch "test" scene- Select the Main Ca... Read more
Image effect Color Correction LUT documentation says that it should work...
http://docs.unity3d.com/Documentation/Components/script-ColorCorrectionLut.htmlHardware support for Mobile: OpenGL ES 2.0 should be ... Read more
Particles in local space don't resume when returned to cameras view
When the camera is moved away from a particle and afterwards returned - The particle has stopped. This happens when particle is set ... Read more
Submitting an Outgoing Change immediately moves it in the Incoming Chang...
Create an outgoing changeset in a project on SVN and Submit it. It will appear as an Incoming changeset. (this is with local SVN rep... Read more
Version Control window: Incoming Changes are missing their icon
See attached screenshot. I assume the default white icon should be something similar to the red triangle for the Outgoing Changes, o... Read more
Character controller falls through terrain on mobile devices.
1) Start scene "terrain"2) Play in editor, observe no bug.3) Play in Mac OSX, observe no bug.4) Publish to Android, jump off cliff, ... Read more
Scene saved in specific changeset is not removed from default
- Create a SVN repo locally.- Add a new Unity project to it at revision 1.- Open the project in unity and save the default scene.- M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask