Search Issue Tracker
Loading assetbundles created with Unity 3.5.7 in 4.x yields reversed pol...
Loading assetbundles created with Unity 3.5.7 in 4.x yields reversed polygon orientations on some faces. Repro Steps: 1. Load the Ma... Read more
Deformed wheel rotation does not work correctly
Repro steps:1. Open project "wheelRotation.zip";2. Play the scene;3. For details, check out user's description or watch video below;... Read more
Image Effect Documentation button not working
Steps to reproduce : - import the following Image Effects :Ambient ObscuranceBloom (Optimized)Blur (Optimized)Tilt Shift (Lens Blur)... Read more
[LOD] When 'scale in lightmap' is set to zero it still bakes the object
1. create an object with LOD2. Go to lightmapping and while having the window open select on of the children of the LOD object3. Go ... Read more
Wrong lightmaping the terrain - weird squares on the terrain
1) What happenedWrong lightmapping the terrainOn using different lights in scene weird squares appears on the terrain 2) How can we ... Read more
Out of memory exception when editing a large image asset
Steps to reproduce : - open attached project- change "Texture Type" of "Mountains" asset from "Texture" to "Normal map"- click Apply Read more
Starting a DX11 Unity player ignores the "-adapter X" setting
Steps to reproduce : - have a machine with 2 monitors- open Unity and create a new scene- build the scene and make a desktop shortcu... Read more
Choppy movement on high quality setting on BB10 Engineering sample
To reproduce:1) open attached project2) select quality setting: Good3) build and run on BB10 Engineering Sample4) observe choppy mov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes