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0
votes
Fixed

EditorUserBuildSettings.SwitchActiveBuildTarget() does not update build ...

Deployment Management

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Jul 08, 2013

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Version/s: 4.3.0a1

SwitchActiveBuildTarget() switches the active build target but when used with a standalone target, does not update EditorUserBuildSe... Read more

1
votes
Fixed

[Crash] Unhandled crash with infinite loop in Shuriken sub-emitters

Shuriken

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Jul 08, 2013

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Version/s: 4.1.2f1

1. open attached project and load scene2. enable sub emitters on particle system 'ps3' and select ps4 in birth option. Crash. People... Read more

0
votes
Fixed

Rendering Plugin in OpenGL will not texture triangles

Graphics - General

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Jul 05, 2013

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Version/s: 4.2.0f1

Steps to reproduce : - start Unity in OpenGL mode- import the project attached- open the scene- press play and notice the quad Read more

0
votes
Fixed

Cannot submit files after moving their location in the Project Browser

Version Control

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Jul 04, 2013

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Version/s:

Steps to reproduce : - open a project that is connected to perforce- select an asset from one folder and move it into another folder... Read more

0
votes
Fixed

Blur effect works incorrectly with the gles3 graphics level enabled

Android

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Jul 04, 2013

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Version/s: 4.2.0f2

This is reproducible with an old blur effect. There is a newer, more optimized blur effect which works properly. Read more

1
votes
Fixed

[API] Graphics.DrawMesh aren't cleared correctly after scene view repaints

Graphics - General

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Jul 03, 2013

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Version/s: 4.2.0f1

Steps to reproduce : - import the project attached- open the scene- click on the "Bug me" object- move around the plane in the scene... Read more

0
votes
Fixed

Hierarchy: Re-ordering objects in Hierarchy is not instant

Project Browser/Hierarchy

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Jul 02, 2013

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Version/s: 4.3.0a1

Re-ordering objects in Hierarchy is not always possible first time user drags an object. Sometimes user has to drag the object more ... Read more

0
votes
Fixed

NullReferenceException on Mac when Ctrl+Click on outgoing changeset in VCS

Version Control

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Jul 01, 2013

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Version/s: 4.2.0f1

Repro on both 4.2.0f1 and latest editor/vcsintegration build. Changeset: 2f8fadd6c175ced35f5f38bc98611655521c58ef [2f8fadd6c175] Inf... Read more

0
votes
Fixed
0
votes
Fixed

A gameobject with a disabled mesh collider will still become detectable ...

Physics

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Jul 01, 2013

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Version/s: 4.1.4f1

If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay d... Read more

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