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Blur effect works incorrectly with the gles3 graphics level enabled
This is reproducible with an old blur effect. There is a newer, more optimized blur effect which works properly. Read more
[API] Graphics.DrawMesh aren't cleared correctly after scene view repaints
Steps to reproduce : - import the project attached- open the scene- click on the "Bug me" object- move around the plane in the scene... Read more
Hierarchy: Re-ordering objects in Hierarchy is not instant
Re-ordering objects in Hierarchy is not always possible first time user drags an object. Sometimes user has to drag the object more ... Read more
NullReferenceException on Mac when Ctrl+Click on outgoing changeset in VCS
Repro on both 4.2.0f1 and latest editor/vcsintegration build. Changeset: 2f8fadd6c175ced35f5f38bc98611655521c58ef [2f8fadd6c175] Inf... Read more
A gameobject with a disabled mesh collider will still become detectable ...
If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay d... Read more
In lightmapped scene some textures appear black with OpenGL ES2.0
So textures are black when playing a lightmapped scene in the editor with the OpenGL ES2.0 emulation enabled. Read more
Changing screen orientation after using SetResolution doesn't swap resol...
SetResoultion to half of the default resolution (from 1536x2048 to 768x1024). Then turn the device from portrait mode to landscape -... Read more
Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...
In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more
Shader compiler fails with too many interpolators for SM4.0
Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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