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0
votes
Fixed

Blur effect works incorrectly with the gles3 graphics level enabled

Android

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Jul 04, 2013

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Version/s: 4.2.0f2

This is reproducible with an old blur effect. There is a newer, more optimized blur effect which works properly. Read more

1
votes
Fixed

[API] Graphics.DrawMesh aren't cleared correctly after scene view repaints

Graphics - General

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Jul 03, 2013

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Version/s: 4.2.0f1

Steps to reproduce : - import the project attached- open the scene- click on the "Bug me" object- move around the plane in the scene... Read more

0
votes
Fixed

Hierarchy: Re-ordering objects in Hierarchy is not instant

Project Browser/Hierarchy

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Jul 02, 2013

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Version/s: 4.3.0a1

Re-ordering objects in Hierarchy is not always possible first time user drags an object. Sometimes user has to drag the object more ... Read more

0
votes
Fixed

NullReferenceException on Mac when Ctrl+Click on outgoing changeset in VCS

Version Control

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Jul 01, 2013

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Version/s: 4.2.0f1

Repro on both 4.2.0f1 and latest editor/vcsintegration build. Changeset: 2f8fadd6c175ced35f5f38bc98611655521c58ef [2f8fadd6c175] Inf... Read more

0
votes
Fixed
0
votes
Fixed

A gameobject with a disabled mesh collider will still become detectable ...

Physics

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Jul 01, 2013

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Version/s: 4.1.4f1

If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay d... Read more

0
votes
Fixed

In lightmapped scene some textures appear black with OpenGL ES2.0

Android

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Jun 28, 2013

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Version/s: 4.1.5f1

So textures are black when playing a lightmapped scene in the editor with the OpenGL ES2.0 emulation enabled. Read more

0
votes
Fixed

Changing screen orientation after using SetResolution doesn't swap resol...

Android

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Jun 28, 2013

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Version/s: 4.1.5f1

SetResoultion to half of the default resolution (from 1536x2048 to 768x1024). Then turn the device from portrait mode to landscape -... Read more

22
votes
Fixed

Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...

Scripting

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Jun 28, 2013

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Version/s: 4.2.0b2

In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more

0
votes
Fixed

Shader compiler fails with too many interpolators for SM4.0

Shaders

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Jun 27, 2013

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Version/s: 4.1.3f3

Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) wh... Read more

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