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A List can not be populated when using SerializedDictionary
Reproduction steps: 1. Open the attached project “CoreRp“ 2. Open the Scene “Assets/Scenes/SampleScene“ 3. In the Hierarchy window s... Read more
Shader Graph and the Visual Effects Graph scroll unreasonably fast on OSX
How to reproduce: 1. Create a new project 2. Install the Shader Graph package 3. Create a new Shader Graph and open it 4. Use us... Read more
Global Search returns incorrect results in the Project tab when searchin...
Reproduction steps: 1. Open the attached “UnitySearch.zip” project 2. Open the Global Search (Ctrl + K) 3. Enter "t:Match.World.W... Read more
[Android] [Vulkan] Shaders are rendered differently in the Player than i...
How to reproduce: 1. Open the “IN_65554” project 2. In the Build Settings “Run Device“ dropdown, select the desired device 3. Pre... Read more
Crash on physx::shdfnd::atomicIncrement when adjusting values on a chara...
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Open “Assets/Data/Prefabs/SelfModel/PlayerCharacterWithAnimations... Read more
FrameTimingManager reports GPU time as if it had VSync wait time include...
Reproduction steps: 1. Open the attached “Repro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Make sure the “Gr... Read more
Build Profile - Inspector: Build profile fields become distorted in the ...
How to reproduce: # Create a new project # Go to "File" ->"Build Profiles" # Select some platform from the list and click the ... Read more
Crash on VFXMemorySerializer::StoreObjects when switching between Lit an...
How to reproduce: [Short repro] # Switch between Lit, Unlit Mesh, Quad, Lit Quad outputs multiple times, ~10 should be goo... Read more
Shader Graph Editor Throws Exception When Deleting Custom Function Node
How to reproduce: 1. Download the attached project 2. Open the "New Shader Graph" in the Shader Editor 3. Add a "Custom function"... Read more
GameObject Scale values do not match the Scale of its source GameObject ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select “Parent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11