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uGUI does not respect orientation change on Windows Phone 8
Create a project which draws uGUI elements and has orientation change set to AutomaticRun the project on device - uGUI elements will... Read more
Obsolete API upgrade error does not disappear if script containing obsol...
Steps to reproduce:1. Create a script which uses obsolete code in 5.0.0 or import ImageEffects standart package from earlier major v... Read more
RectConstraint component produces extreme button stretch and sometimes e...
1. Open scene in attached project2. Move one of the button x-axis anchor points around and the button streches to very large valures... Read more
NavMesh is generated incorrectly if HeightMesh is enabled
Steps to reproduce:1. Create a project which has uneven terrain2. Create a NavMesh for the terrain with HeightMesh enabled3. NavMesh... Read more
Universal: Lightmapped Standard shader too bright
When lightmaps are used, objects which are lightmap static and use the new Standard shader are brighter than with legacy shaders, es... Read more
Add RectConstraint to a gui object produces nullReferenceException
1. in an empty 2D scene, create a button2. add component RectConstraint Result: console responds with NullReferenceException: Object... Read more
Inspector preview of audio file does not properly update after import se...
Steps to reproduce: 1. Create a project and import stereo audio file2. Change import settings of imported file: toggle Force To Mono... Read more
Dynamic lights do not work on material with fixed function shader with t...
This is reproducible in OpenGL and OpenGL ES. Everything works fine in DirectX. Reproduced with:Unity Version 4.3.2f1 (0517a5ae8669)... Read more
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce:1. Open project "REPRO" with 4.3.4f12. In the project navigate to Avatar > AvatarCTRL and open the animator window, ... Read more
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