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[XR] Crash on importing Vuforia core samples asset
Crash on importing Vuforia core samples asset as Vuforia resource file doesn't generate on enabling AR support settings Steps to Rep... Read more
[Android][Adreno 540] Artefacts on non default camera viewport rect
How to reproduce:1. Open attached project2. Build to device with Adreno 540 GPU3. Inspect visual artefacts that are caused by non-st... Read more
File -> Open Project doesn't open the selected project
To reproduce: 1. Open any project2. After the project is fully opened, go to File -> Open Project...3. Select a different project... Read more
All Blendshape values apply on the first BlendShape field when using ble...
To reproduce:1. Extract attached assets and add them to any project2. Add human2blend and humanFBX to the scene3. In Hierarchy windo... Read more
[OSX] Editor crashes when pressing on Collab, Layers, Layout, gizmo buttons
Steps to reproduce:1. Create and open new project2. Press on collab drop down menu Results: Editor crashes. Also reproducible when p... Read more
Unity crashes when loading a scene with a specific project at PrepareRen...
Steps to reproduce:1. Open the attached project2. Open the Startup.unity scene3. Play the scene (when Mixed Reality Portal is on. Si... Read more
NullReferenceException error appears after running test with nested coro...
Steps to reproduce:1. Open attached “CoroutineTest.zip” Unity project2. Open Window->Test Runner3. Click Run All in PlayMode Edit... Read more
[WebGl] TouchPhase.Stationary does not get called when receiving touch i...
To reproduce:1. Open project attached (touch input required)2. Build it for WebGl3. In your built project try touching and holding y... Read more
Application.targetFrameRate doesn't work in batch mode when VSync is on
When starting Windows Standalone in a -batch mode it eats around 60% of my Core i7 CPU (it is empty project with empty scene !!! )No... Read more
[Video]Video glitches when rendering mode is set to "Material Override".
Video glitches when rendering mode is set to "Material Override". Steps to repro:1. Open attached project > Open "Material Overri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor