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[Addressables] Editor performance drops significantly when rendering Add...
How to reproduce:1. Open the “IN-122145_AddressablesPerformanceBug“ project2. Open Window > Asset Management > Addressables &g... Read more
[Addressables] Performance issue when moving Addressable Assets from one...
How to reproduce:1. Open the “IN-122139_AddressablesPerformanceBug“ project2. Open Window > Asset Management > Addressables &g... Read more
"GetDownloadSizeAsync()" is frame rate and location-count-dependent
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Select the “Test“ GameObject4. Make sure you are ... Read more
Bundle name is non-deterministic when using "Pack Together By Label"
Reproduction steps:1. Open the attached “IN-125231.zip” project2. Open the Addressables Groups window (Window > Asset Management ... Read more
Catalog lookup does not fallback to local on timeout
Steps to reproduce: A forum user reported that if fetching the hash for a catalog times out it does not fallback to the local or cac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled