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No sound with AudioSource.PlayClipAtPoint when Time.timeScale is set to 0
Reproduction steps: 1. Open AudioSourceError project 2. Attach AudioSourceErrorExample script to Main Camera 3. Attach Pause audio f... Read more
[Halos] Halo objects don't transition between scenes when using DontDest...
Run Scene 1 in the editor. Press space to skip to scene 2. The object is carried across, but the halo disappears. Stop the program. ... Read more
Surface Shader custom per-vertex data example is missing details
Steps to reproduce : - open Documentation/Documentation/Components/SL-SurfaceShaderExamples.html - go to section "Custom data compu... Read more
The SkinnedCloth points get messed up when a SkinnedCloth is added to a ...
Steps to reproduce : - import the project attached - open the "testscene" - select Male > Robe XXXXXXX from the Hierarchy - Add Com... Read more
[Texture2D] Texture2D.Compress() method compresses texture correctly, bu...
Texture2D.Compress() method compress texture correclty, but writes errors in console: d3d: failed to create 2D texture id=1289 w=1 h... Read more
SystemInfo to include supportsAudio info
SystemInfo class doesn't have any way to check if device supports audio, could we add it? Read more
[Visualization] Lightmap Resolution scene visualization mode doesn't wor...
To reproduce: 1. Create new project 2. Import zbias-repro 3. Open network view 4. Switch to UV charts 5. Notice that ZBiasedPlane is... Read more
"Not yet compressed" message when switching platforms for a "Truecolor" ...
Steps to reproduce : - the user attached a video explaining the issue - also package attached with the repro project Read more
Windows-only: Specialized Frame Select on Terrain doesn't work (in "Rais...
Works in 3.5. Works in 5.x on Mac but not on Windows. Please see comments by Jonas Echterhoff to see how it was fixed on Mac. The f... Read more
[Documentation] The documentation of Mesh.RecalculateBounds is not complete
Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically upda... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects