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[Linux] Top left corner of the screen is unresponsive when the Editor re...
Reproduction steps:1. Create a new 3D project2. Create a new C# Script in the Project window (or double click an existing script.) D... Read more
The Graph Debug Window can be right clicked through and the Node Workspa...
Steps to reproduce: Open any Project with the VFX Graph installed Create any VFX Graph Template and open it Enable the Graph Debug I... Read more
Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range ...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “Scene“3. In the Hierarchy Window, select any of th... Read more
Missing Render Feature "Full Screen Pass Render Feature" in any “Univers...
Reproduction steps:1. Open the attached “BugReport-RenderFeature-Depth UE6.zip” project2. Select the “Assets/URP_Renderer-Post.asset... Read more
Context menu with the "Revert" option doesn't appear when pressing the r...
Reproduction steps:1. Open the attached "repro_IN-90577" project2. Select the "Assets/BugReportMaterial_Variant.mat" Material Varian... Read more
Only the left screen is rendering when using Render Graph Fullscreen Bli...
How to reproduce:1. Open the attached project "RenderGraphBlitVR.zip"2. Connect Meta Quest 2 via Meta Quest Link3. Enter Play Mode E... Read more
Particles are visible through Mesh when Sprite-Lit-Default Material is used
Reproduction steps:1. Open the attached “Bug Report Particles Through Objects.zip” project2. Open the “SampleScene”3. Enter the Play... Read more
Camera prefab shows up in overrides after upgrade when game view is chan...
How to reproduce:1. Open the “IN_92574” project.2. Switch to Game View and change the mode to Simulator.3. Navigate to the Scenes fo... Read more
Prefab Override context menu does not appear when changing attributes on...
Steps to reproduce:1. Open the attached “IN-92263.zip” project2. Open the “SampleScene”3. In the Project Hierarchy select the “Terra... Read more
Lights with Cookies generate Cookie Atlas and increase Memory usage ever...
Reproduction steps:1. Open the attached “My project.zip” project2. Open the Memory Profiler Window (Window > Analysis > Memory... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject