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[Android] RGBA Crunched ETC2 compression format is creating artifacts fo...
Reproduction steps: 1. Open the attached project "ETCCrunchCompression.zip" 2. Open SampleScene 3. In Build Settings switch Build... Read more
[iOS] XCode throws compile error with System.IntPtr in .dll
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will fail building Read more
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project 2)... Read more
WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce: 1. Open attached project 2. Open Bugged scene 3. Press play 4. Steer the skateboard back up the hill toward the cyl... Read more
[Backport] Stepped keys in ".fbx" asset do not always have the correct a...
Reproduction steps: 1. Create a new Unity project and open it 2. Import attached "1322543Test.fbx" asset to your project 3. Select t... Read more
Script Component is treated as an Editor script when attaching to GameOb...
Reproduction steps: 1. Open the attached "repro_IN-36142WrongMessage.zip" project 2. Open the "Assets/Scenes/SampleScene" Scene 3. I... Read more
[Android] Normals not oriented properly on Adreno 2xx models
To reproduce: 1) Open attached project 2) Open Scenes/Main scene 3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z:... Read more
Scripts are missing on gameobjects after refactoring class name in MonoD...
- Add a script and attach it to any gameobject on the scene - Open this script in MonoDevelop - Refactor class name in the script to... Read more
Texture inspector UI loads twice
The UI loads again after modifying a script. 1.Add a script and a texture to a new project; or use the provided project 2.Open the ... Read more
Editor crashes when changing Anti-aliassing quickly
Reproduction steps: 1. Open the attached project with Unity 5.4 2. Run the only scene in the project 3. The scene contains one scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working