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[Shader Graph] Preview window of Sample Texture 2D Array node is misaligned
[Shader Graph] Preview window of Sample Texture 2D Array node is misaligned. In the Shader Graph Editor window Preview window of Sam... Read more
[Stacks] All blocks with Color properties are initialized with non defau...
Repro steps:1. Create a new blank shadergraph2. Set the targets to universal or HDRP3. Set the target back to nothingExpected result... Read more
[ShaderGraph] Can't connect a SubGraph to the Master's Position inputs w...
How to reproduce:1. Open the attached project named "Case_1232614"2. Open the UnlitGraph3. Try connecting the subgraph to any of the... Read more
[URP][HDRP][Shader Graph]Remap node preview becomes pink when "In Min Ma...
Reproduction steps:1. Create a new project2. Create any Shader Graph3. Create a Remap Node and set the Min/Max value to 1 Expected r... Read more
HD Scene Color node returns black when any Keyword is added to the graph
How to reproduce:1. Open the attached project named "Case_1229923"2. Open the "Test" Scene3. Observe an emissive red Cube in the Sce... Read more
[Android][ShaderGraph][URP] Material added to UI Image Component does no...
Reproduction steps:1. Import the custom package "b123b.unitypackage"2. Open Scene "Scene"2. Build on Android Expected result: Shader... Read more
[Shader Graph] FileNotFoundException error is thrown on closing Shader G...
FileNotFoundException error is thrown on closing Shader Graph window after deleting the shader. Steps to repro:1. Create a new Proje... Read more
Sub-graph is not updated when Custom Function node's file name changed
How to reproduce:1. Open the attached "1342369_Repro" project2. Open the "TestShaderGraph"3. Rename the "CustomFunctionCode.hsls" Ex... Read more
[Shader Graph] Errors section in the Inspector window flickers on clicki...
[Shader Graph] Errors section in the Inspector window flickers on clicking the Save asset button. In the Inspector window Errors sec... Read more
[Shadergraph] Enum keyword display names and number of entries changing ...
Repro steps:1. Create a universal lit / PBR graph2. Create a new Enum keyword3. Save the graph4. Create a material with the shadergr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default