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Custom function node's string edit fields wraps entered text
Version tested 2023.2.0a10 Steps to repro: 1) Open any SRP template 2) Create a new SG 3) Create a custom node, set its mode to stri... Read more
New input in subgraph is displayed as an expanded property
The Output node's input field is shown when the output node is not expanded. (Tested on Windows 10) Repro steps: Create a new subgra... Read more
[ShaderGraph] Can't connect a SubGraph to the Master's Position inputs w...
How to reproduce:1. Open the attached project named "Case_1232614"2. Open the UnlitGraph3. Try connecting the subgraph to any of the... Read more
[URP][HDRP][Shader Graph]Remap node preview becomes pink when "In Min Ma...
Reproduction steps:1. Create a new project2. Create any Shader Graph3. Create a Remap Node and set the Min/Max value to 1 Expected r... Read more
HD Scene Color node returns black when any Keyword is added to the graph
How to reproduce:1. Open the attached project named "Case_1229923"2. Open the "Test" Scene3. Observe an emissive red Cube in the Sce... Read more
[Android][ShaderGraph][URP] Material added to UI Image Component does no...
Reproduction steps:1. Import the custom package "b123b.unitypackage"2. Open Scene "Scene"2. Build on Android Expected result: Shader... Read more
[Shader Graph] FileNotFoundException error is thrown on closing Shader G...
FileNotFoundException error is thrown on closing Shader Graph window after deleting the shader. Steps to repro:1. Create a new Proje... Read more
Sub-graph is not updated when Custom Function node's file name changed
How to reproduce:1. Open the attached "1342369_Repro" project2. Open the "TestShaderGraph"3. Rename the "CustomFunctionCode.hsls" Ex... Read more
[Shader Graph] Errors section in the Inspector window flickers on clicki...
[Shader Graph] Errors section in the Inspector window flickers on clicking the Save asset button. In the Inspector window Errors sec... Read more
[Shadergraph] Enum keyword display names and number of entries changing ...
Repro steps:1. Create a universal lit / PBR graph2. Create a new Enum keyword3. Save the graph4. Create a material with the shadergr... Read more
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