Search Issue Tracker
Warning persists after undoing duplication of the start node in the visu...
Steps to reproduce: Create and open a visual novel director graph Add a start node Duplicate the start node Undo Repeat steps 3 and ... Read more
Cannot Copy-Paste Portals
DescriptionCopy Pasting portals doesn't work. The Portal case is missing in GraphModelImp.CanPasteNode method.Initial setupGraphTool... Read more
Graph view is not centered when opening a local subgraph for the first time
Steps to reproduce: Download and import the attached "gtk-subgraph-centering.unitypackage" Create and open a graph (Assets > Crea... Read more
Execution port wire sometimes shows a number
Steps to reproduce: Import the VisualNovelDirector sample from the package manager Create and open a Visual Novel Director Graph (As... Read more
Graph inspector's horizontal scrollbar only shows the labels
Steps to reproduce: Open any graph Create and select any node that displays some value in the inspector Make the width of the inspec... Read more
Blackboard shif-click multi-select is inconsistent with the editor behavior
Steps to reproduce: Open any graph Create at least 4 variable Select the first variable normally Ctrl + select the 3rd variable (⌘ +... Read more
BlockNode.contextNode is not defined when initializing options and ports
How to reproduce:1. Open the “ContextNodebugTest.zip” project2. In the Project tab, open the “IssueGraph“3. Delete all nodes inside ... Read more
Blocknodes available to ContextNode are not properly displayed when UseW...
Steps to reproduce:1. Open "Assets/MyGraph/IssueGraph"2. Create ChildContext Node "Create Node -> ChildContext"3. Press "Add a Bl... Read more
[PublicAPI] SaveGraphIfDirty saves even if the graph is not dirty.
it calls GraphObject.Save that do not check the dirty state in case of a foreign asset. Read more
Creating a variable sometimes throws an error
Steps to reproduce: Open a visual novel graph Create a bunch of variables (until it exceeds the height of the overlay) Scroll down t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject