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AR Simulation detects planes that exceed geometry bounds
+Summary+ While using AR Simulation to navigate in Play mode in the PlaneOcclusion Samples scene, the walls occlude the checkered c... Read more
Samples SimpleAR scene throws Memory Leak error after Pause and Resume
Summary Using AR Simulation to navigate the SimpleAR scene, clicking the Pause and Resume buttons in Game view reveal bug ARFB-23: ... Read more
[Graphics] ARCameraBackground is not visible when using the Deferred Ren...
Reproduction steps: 1. Open the attached “PhoneState” project 2. Open the “Assets/Scenes/ForReport.unity” Scene 3. Enter the Play... Read more
[XR][Android] Player crashes when ARSession.Reset() is called after ARSe...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Ensure that “Google Play Services for AR” app is installed on t... Read more
[Linux] iOS builds from Linux fail in Xcode when built from Terminal
How to reproduce: 1. Download and extract the attached Project "unity-linux-reprod-main 2" 2. Open the terminal and run the follow... Read more
Crash on CameraImageApi::Update when entering Play Mode in a scene that ...
How to reproduce: 1. Open the “ARMobileTemplate” project 2. Open the “SampleScene” 3. Enter Play Mode 4. Observe the crash Re... Read more
Planes are offset when using XRPlaneSubsystem
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
Planes are removed after a few seconds
In the METUP Project: [https://unity3d.atlassian.net/browse/METUP-196] See *IN-64594* for complete repro project. Running a ba... Read more
Incorrect size of environment depth texture is returned when using “TryA...
How to reproduce: 1. Open the user’s attached “ARFoundation-samples-unity.zip” project 2. Add “Debug.Log(depthImage.width + " " + ... Read more
ARKitBackground shader Console warnings
+Synopsis+ The upcoming Mobile AR Template exposes Console Warnings for ARKitBackground shader. +Configuration+ Unit... Read more
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