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[ARFoundation][ARCore][Android] Build fails when minimum API level is < ...
Repro steps:1. Create a new project2. Switch build target to Android3. Add ARFoundation and ARCore to the project4. Remove Vulkan fr... Read more
[Android][ARCore] Disabling and re-enabling the ARSessionOrigin continuo...
Repro steps:1. Open attached project2. Build and Run on Android3. Enable the AR Session and notice the singe Point Cloud trackable i... Read more
[Android][AR] Building an ARCore project fails when gradle version is 3.6.0
Repro steps:1. Create a new project2. Add ARCore, ARFoundation packages3. Switch build target to Android and export a gradle project... Read more
"ARSession.state" gets set to "None" and throws "DllNotFoundException: U...
Reproduction steps:1. Open "AR Foundation Demo.zip" project2. Build & Run for Android3. Notice "Unsuported Device Not Capable" a... Read more
[Android][ARCore][AR Foundation] black screen on Android when using IL2CPP
Steps to reproduce:1. Open attached "arbug.zip" project2. Build and run on Android-black screen on the device Expected result: Shoul... Read more
[XR] 2018.3 apk builds throw a Build Failed Exception when toggling Mult...
The patch notes for 2018.3 say that "XR: Android apps that use ARCore can now use multi-threaded rendering." To reproduce:1. Downloa... Read more
Weird colors on camera feed using ARCore with HDR enabled in Graphics Se...
When running ARCore with HDR enabled on certain devices (some models of Samsung S8+ and S9+), the green and blue color values in the... Read more
Live Video pass through as background silently fails on ARFoundation ove...
Live Video pass through as background silently fails on ARFoundation over ARCore on Android when Graphics are set to OpenGLES2.0 1. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene