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The server is trying to spawn an additional GameObject when spawning a G...
How to reproduce:1. Open the “NetcodeRepro“ project2. Open the “OutdoorScene“3. Build and Run4. In the Player click on the “Server“ ... Read more
NGO CoreCLR Initial Support
This is initial support to assist getting NGO working with CoreCLR builds.See more details in NCCBUG-208Created an experimental bran... Read more
NetworkVariable with both Read&Write Permission set to Owner doesn't hav...
Based on GitHub issue 2094 h2. DescriptionNetwork Variable with both ReadPerm = NetworkVariableReadPermission.Owner and WritePerm = ... Read more
Native Collection memory leak error is thrown when spawning GameObject w...
How to reproduce:1. Open the attached project (Bug Sample Project.zip)2. Open scene Scenes/Login Screen3. Press the Play button4. Ob... Read more
[Multiplayer Netcode for GameObjects] NetworkBehaviourReference TryGet m...
Reproduction steps:1. Open the attached 'NGO-bug-reporting' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the 'Networ... Read more
NetworkTransform.Teleport interpolates on Client when another Transform ...
Reproduction steps:1. Open 2 instances of the attached project "Case_1407783.zip" and load Scene "SampleScene" on both2. In both Edi... Read more
[GH-2934] NetworkEarlyUpdate causing game to lag significantly ON ANDROID
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2934]h3. Description NetworkEarlyUpdate taking WAY too l... Read more
Network Transform Warning about a missing Network Rigidbody components l...
Steps to reproduce: Open the attached project Open the Cube Prefab Observe the warning in the Network Transform component Actual res... Read more
Child Entities loses Prefab tag when calling GhostCollectionSystem.Creat...
How to reproduce:1. Open the attached project's "case_1308901-Project.zip" Scene labeled "TestScene"2. Open the DOTS Entities Inspec... Read more
Network Object is not synchronized across clients when calling "Despawn"...
Reproduction steps:1. Open the attached “IN-100817” project2. Open the “Scenes/SampleScene” Scene3. Open the Multiplayer Play Mode w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled