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1
votes
Won't Fix
'UnityEditor.Build.Pipeline.Utilities.ScriptableBuildPipeline' throws an...
How to reproduce:1. Open the “IN-83132_repro“ project2. Navigate to Window → Asset Management → Addressables → Groups3. In the Addre... Read more
0
votes
Fixed
The SBP build cache does not update when asset GUID's are changed
How to reproduce:1. Install the Android Platform Module in the Editor2. Open the “SBPBundleBug.zip“ project3. Build a bundle by clic... Read more
0
votes
Active
SBP generates duplicate textures when "Include in Build" is disabled for...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, select “/Assets/SpriteAtlas/notIncludedInBuild/... Read more
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