Search Issue Tracker
0
votes
Fixed
The AssetBundle does not get unloaded when the "Addressables.UnloadScene...
How to reproduce:1. Open the “addressable-scene-bundle-leak“ project2. Open the “SceneLeakMain“ scene3. Open the “Windows > Asset... Read more
0
votes
Active
Addressable asset download size remains non-zero when cached in WebGL Pl...
Reproduction steps: 1. Open the attached project “WebGL_Addressable_Test copy.zip“2. Go to File → Build Profiles, select “Web” platf... Read more
0
votes
In Progress
“NullReferenceException” error and warnings thrown then opening Addressa...
Steps to reproduce:1. Create new Unity project2. Install Addressables package via Package Manager3. Open “Addressables Report” windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument