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DirectoryNotFoundException is thrown when .shadergraph file path has a l...
How to reproduce:1. Open the attached “Shader.zip“ project2. Observe the Console Actual result: Errors are thrownExpected result: No... Read more
URL scheme is not received when accessing the app through Safari
How to reproduce:1. Open the “URLSchemeTest.zip“ project2. Open the “SampleScene“ scene3. Build for iOS4. Open the “Unity-iPhone.xco... Read more
“View && Annotate” button in the Ask Assistant does nothing when pressed...
Steps to reproduce: Create a new Unity project using the Universal 2D template Enable AI in the customizable toolbar (Customizable t... Read more
InvalidOperationException is thrown when undo create empty parent
Steps to reproduce: select a game object and right click select create empty parent undo Actual results: InvalidOperationException i... Read more
[Windows Arm] Model renders artifacts when dragging it in Scene View
Steps to reproduce: Create a URP 3D Project Change Graphics API to DirectX11 in Player Project Settings Create a Cube GameObject in ... Read more
Importing VFX Samples via “All Samples” section from Package Manager thr...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. In “Unity Registry” find and install Visual Effect Gr... Read more
Material dropdown displays “ShaderGraph” instead of “Shader Graph” when ...
Create a Unity project Go to the "Hierarchy" window Right-click and select "Rendering -> URP Decal Projector" Go to the "Inspecto... Read more
[Platform Toolkit] Achievement Editor window flickers with warning icons...
Steps to reproduce: Open the attached project Open the Achievement Editor window Observe that all achievements are valid and don't d... Read more
Crash on CreateResourceWithTag when rendering Custom Lighting ShaderGrap...
How to reproduce:1. Open the attached “IN-137163” project2. Open the “New Shader Graph” located in the Assets folder3. Uncheck the “... Read more
“NullReferenceException” error is thrown when removing Profiler data fro...
Steps to reproduce: Create a new Unity project using the Universal 2D template Enable AI in the customizable toolbar (Customizable t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings